gadgets/electronics (41%), then daily necessities and cosmetic/facial care categories, each of which is
40%. In addition, with this online shopping trend, the payment process has shifted to digital using an e-
wallet. This is evidenced by Nielsen Company survey data, as many as 56% of internet users now use
the e-wallet payment method almost every day, and 81% of them use e-wallet to pay for the purchase
of food and beverage products (Nielsen Consumer & Media View, 2016; Nielsen, 2020).
One part of the society that uses the most internet in Indonesia is Generation Z. Based on an
article published by Kominfo on January 29, 2021, the Population Census conducted by the Statistics
Indonesia in 2020 shows that Generation Z is the generation with the largest population composition in
Indonesia, which is 27.94%, or equivalent to around 75 million people. According to the Generation
Theory by Codrington and Marshall in (Sinjaya & Santoso, 2021), Generation Z was born in 1995-2010
and known as the iGeneration, GenerasiNet, and Generation Internet. Meanwhile, according to
Statistics Indonesia, which refers to the literature by William H. Frey, Generation Z consists of two
levels, namely Generation Z and Post Generation Z. Generation Z is a group of people born in 1997-
2012 while Post Generation Z is a birth cohort born in 2013 and beyond, which is estimated to be 8
years old (Badan Pusat Statistik, 2021). From these two perceptions and explanations regarding the Z
generation, it can be concluded that Generation Z is a group of people born in 1997-2012.
Each generation has different buying habits and preferences, which can be traced to product
category, frequency, and personal preferences in terms of where they buy their daily needs. In a
discussion forum organized by the MarkPlus Center for Tourism and Hospitality, it was found that
Generation Z tends to give back to others. As a result, when they start negotiating to buy, they choose
a brand that will make a greater contribution to the community as a whole (such as the environment,
society, etc). In addition, it was also stated that Generation Z has the ability to save and spend instantly.
In conclusion, several factors that can influence consumer behavior, especially Generation Z are how
much access they have in terms of technology, trends, and how they consume information.
The business sector that is currently engaged with the use of the internet is e-commerce. E-
Commerce is divided into several types or types based on the nature of its users, namely: B2C
(Business-to-Consumer), B2B (Business-to-Business), C2C (Consumer-to-Consumer), P2P (Peer-to-
Peer) and Mobile Commerce. One type of e-commerce that is very mushrooming today in Indonesia is
C2C (Consumer-to-Consumer) or a sector known as Marketplace. Marketplace is a business model that
only provides a platform to facilitate the meeting of buyers and sellers. Various kinds of marketplaces,
both local and international, have entered the Indonesian market such as Shopee, Bukalapak, Lazada,
Blibli, and Zalora (Angela & Paramita, 2020).
Consumers often do not know that the commodities they get on online shopping sites are not
what they need. This tendency is often referred to as "impulse buying." According to Rook and Gardner
in (Bhakat & Muruganantham, 2013), impulse buying is an unplanned buying activity that involves
making decisions quickly and has a tendency to get the product immediately. According to (Verhagen
& van Dolen, 2011), when making online purchases that start with simple access to products and an
easy and fast buying process that only requires one click to "order," buyers often behave impulsively.
Dawson & Kim, (2009) predicted that with the tremendous growth potential of online shopping
activities, there is room for consumers to be able to make impulse purchases (Dawson & Kim, 2009).
According to Donthu and Garcia in (Sinjaya & Santoso, 2021), online buyers are more impulsive than
offline buyers. The occurrence of impulse buying in online purchases occurs because of the ease of
choosing products and "clicking," which creates the emergence of temptations so as to increase impulse
buying. In addition, another consideration that makes impulse buying happen online is the ease of
processing payment transactions using digital technology, which makes it easier for users to pay for
their orders anytime and anywhere. Impulse buying in fact occurs in approximately 40% of all online
shopping. This fact shows that there is an increasing number of online impulse purchases in society.